



I forgot to update this, anyway I'm working now. Those sleepless nights make sense.
Like to thank my best friend for all the encouragement, especially kay whos always been there for me.
Hes some college work.
Friday, 11 June 2010
Holy cow
Posted by Samuel Griffiths at 12:22 0 comments
Monday, 5 October 2009
Gazer
Very early block-in of Hp sculpt for a college project.
it's early stages ;)

Entered the CGEvolve hunter competition, looking to improve alot.
Posted by Samuel Griffiths at 13:18 0 comments
Sunday, 30 August 2009
Progress and Works
Been working with Gavin Li a concept artist <> on some projects together.
sculpting and general anatomy studies.
Some inspirational quotes to end with;
The biggest room is the room for improvement.
I couldn't afford art school so I told myself that no-matter what I would never give up.
Success is the sum of small efforts, repeated day in and day out.
Failures do what is tension relieving, while winners do what is goal achieving.
To climb steep hills requires a slow pace at first.
until next time,
Posted by Samuel Griffiths at 11:24 3 comments
Monday, 20 July 2009
Character Artist
Hello,
I've decided to dedicate my 3D time towards character art, It's been a long time since my last post and I hope my improvement reflects this gap.
Nothing more to say, let the work roll.



Posted by Samuel Griffiths at 13:41 0 comments
Saturday, 25 April 2009
Sculpting and Improving
I'm attempting to sculpt out one of my favourite movie stars Vin Diesel playing 'Riddick'
I've been working on this for 5 days now, about 10-15 hours in.
Will be baked down to a lower polygon mesh of approx 8-10k.
I'm nothing compared to the talent that's out there at the moment, I hope to keep Improving and stay focused.
Posted by Samuel Griffiths at 05:33 0 comments
Thursday, 9 April 2009
Todays Update
A quick prop I did today, start to finish took around 3 hours.
500 triangles, Diffuse Spec Normal. 1024x1024.


Until next time,
Sam.
Posted by Samuel Griffiths at 06:23 2 comments


