<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2417742968157970806</id><updated>2011-07-30T11:19:11.828-07:00</updated><title type='text'>Samuel Griffiths - 3D Artist</title><subtitle type='html'>"You have the rest of your life to relax and have fun, college is the time set aside for preparing for your career" - Ben Mathis</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>34</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-3065167260324014416</id><published>2010-06-11T12:22:00.001-07:00</published><updated>2010-06-11T12:31:20.815-07:00</updated><title type='text'>Holy cow</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/TBKOpOEKDzI/AAAAAAAAAIM/v1hrHotJpDo/s1600/old.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 312px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/TBKOpOEKDzI/AAAAAAAAAIM/v1hrHotJpDo/s400/old.jpg" alt="" id="BLOGGER_PHOTO_ID_5481600535264628530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/TBKOo3ehlmI/AAAAAAAAAIE/T2EAWLvXcB8/s1600/rock.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 312px;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/TBKOo3ehlmI/AAAAAAAAAIE/T2EAWLvXcB8/s400/rock.jpg" alt="" id="BLOGGER_PHOTO_ID_5481600529201206882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/TBKOoU_BSlI/AAAAAAAAAH8/rywL1MZxHw8/s1600/ass.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 312px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/TBKOoU_BSlI/AAAAAAAAAH8/rywL1MZxHw8/s400/ass.jpg" alt="" id="BLOGGER_PHOTO_ID_5481600519942261330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/TBKOoFtrk4I/AAAAAAAAAH0/ScH48LX8LjA/s1600/titan.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 312px;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/TBKOoFtrk4I/AAAAAAAAAH0/ScH48LX8LjA/s400/titan.jpg" alt="" id="BLOGGER_PHOTO_ID_5481600515843003266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I forgot to update this, anyway I'm working now. Those sleepless nights make sense.&lt;br /&gt;&lt;br /&gt;Like to thank my best friend for all the encouragement, especially kay whos always been there for me.&lt;br /&gt;&lt;br /&gt;Hes some college work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3065167260324014416?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/3065167260324014416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=3065167260324014416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3065167260324014416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3065167260324014416'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2010/06/holy-cow.html' title='Holy cow'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8kEhYOj7Hw/TBKOpOEKDzI/AAAAAAAAAIM/v1hrHotJpDo/s72-c/old.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-8346980671516157999</id><published>2009-10-05T13:31:00.000-07:00</published><updated>2009-10-05T13:33:25.409-07:00</updated><title type='text'>Older Work</title><content type='html'>couple months old..forgot to post it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img256.imageshack.us/img256/1851/speedsculpt.png"&gt;&lt;img style="cursor: pointer; width: 513px; height: 647px;" src="http://img256.imageshack.us/img256/1851/speedsculpt.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img140.imageshack.us/img140/1354/sultanb.png"&gt;&lt;img style="cursor: pointer; width: 1182px; height: 847px;" src="http://img140.imageshack.us/img140/1354/sultanb.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img2.imageshack.us/img2/2623/wip1.png"&gt;&lt;img style="cursor: pointer; width: 571px; height: 640px;" src="http://img2.imageshack.us/img2/2623/wip1.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-8346980671516157999?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/8346980671516157999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=8346980671516157999' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/8346980671516157999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/8346980671516157999'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2009/10/older-work.html' title='Older Work'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-3602064987060408148</id><published>2009-10-05T13:18:00.000-07:00</published><updated>2009-10-05T13:26:22.587-07:00</updated><title type='text'>Gazer</title><content type='html'>Very early block-in of Hp sculpt for a college project.&lt;br /&gt;&lt;br /&gt;it's early stages ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SspWS241_qI/AAAAAAAAAHs/6NQri8LUmUI/s1600-h/Wip6.png"&gt;&lt;img style="cursor: pointer; width: 381px; height: 400px;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SspWS241_qI/AAAAAAAAAHs/6NQri8LUmUI/s400/Wip6.png" alt="" id="BLOGGER_PHOTO_ID_5389214786073788066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SspU7mvAiyI/AAAAAAAAAHk/EjhICdGHa3I/s1600-h/WIP5.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 209px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SspU7mvAiyI/AAAAAAAAAHk/EjhICdGHa3I/s400/WIP5.png" alt="" id="BLOGGER_PHOTO_ID_5389213287088950050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Entered the CGEvolve hunter competition, looking to improve alot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3602064987060408148?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/3602064987060408148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=3602064987060408148' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3602064987060408148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3602064987060408148'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2009/10/gazer.html' title='Gazer'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8kEhYOj7Hw/SspWS241_qI/AAAAAAAAAHs/6NQri8LUmUI/s72-c/Wip6.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-4181945669956499074</id><published>2009-08-30T11:24:00.000-07:00</published><updated>2009-08-30T11:30:00.317-07:00</updated><title type='text'>Progress and Works</title><content type='html'>&lt;span style="color: rgb(0, 0, 0);"&gt;Been working with Gavin Li a concept artist &lt;&gt; on some projects together.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;sculpting and general anatomy studies.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img75.imageshack.us/img75/2435/wip.png"&gt;&lt;img style="cursor: pointer; width: 1000px; height: 713px;" src="http://img75.imageshack.us/img75/2435/wip.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Some inspirational quotes to end with;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The biggest room is the room for improvement.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;I couldn't afford art school so I told myself that no-matter what I would never give up.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Verdana, Arial, Helvetica, sans-serif;" &gt;Success                            is the sum of small efforts, repeated day in and day                            out.&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Verdana, Arial, Helvetica, sans-serif;color:#000099;"  &gt;Failures                            do what is tension relieving, while winners do what                            is goal achieving.&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Verdana, Arial, Helvetica, sans-serif;color:#000099;"  &gt;To                            climb steep hills requires a slow pace at first.&lt;/span&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;color:#000099;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;until next time,&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;color:#000099;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-4181945669956499074?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/4181945669956499074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=4181945669956499074' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/4181945669956499074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/4181945669956499074'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2009/08/progress-and-works.html' title='Progress and Works'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-3843010203642933854</id><published>2009-07-20T13:41:00.000-07:00</published><updated>2009-07-20T13:47:12.593-07:00</updated><title type='text'>Character Artist</title><content type='html'>Hello,&lt;br /&gt;&lt;br /&gt;I've decided to dedicate my 3D time towards character art, It's been a long time since my last post and I hope my improvement reflects this gap.&lt;br /&gt;&lt;br /&gt;Nothing more to say, let the work roll.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img222.imageshack.us/img222/3139/riddick.png"&gt;&lt;img style="cursor: pointer; width: 1022px; height: 1101px;" src="http://img222.imageshack.us/img222/3139/riddick.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blogger.com/%20http://img219.imageshack.us/img219/1024/riddick2.png"&gt;&lt;br /&gt;&lt;img style="cursor: pointer; width: 681px; height: 1400px;" src="http://img219.imageshack.us/img219/1024/riddick2.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img150.imageshack.us/img150/3862/heado.png"&gt;&lt;img style="cursor: pointer; width: 800px; height: 418px;" src="http://img150.imageshack.us/img150/3862/heado.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img216.imageshack.us/img216/7543/jedihpcopy.png"&gt;&lt;img style="cursor: pointer; width: 1000px; height: 1000px;" src="http://img216.imageshack.us/img216/7543/jedihpcopy.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3843010203642933854?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/3843010203642933854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=3843010203642933854' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3843010203642933854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3843010203642933854'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2009/07/character-artist.html' title='Character Artist'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-6318330569353671402</id><published>2009-04-25T05:33:00.000-07:00</published><updated>2009-04-25T05:38:00.352-07:00</updated><title type='text'>Sculpting and Improving</title><content type='html'>I'm attempting to sculpt out one of my favourite movie stars Vin Diesel playing 'Riddick'&lt;br /&gt;&lt;br /&gt;I've been working on this for 5 days now, about 10-15 hours in.&lt;br /&gt;&lt;br /&gt;Will be baked down to a lower polygon mesh of approx 8-10k.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SfMDhUQweyI/AAAAAAAAAHc/x0mDSUnqIpI/s1600-h/Riddick1.jpg"&gt;&lt;img style="cursor: pointer; width: 229px; height: 400px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SfMDhUQweyI/AAAAAAAAAHc/x0mDSUnqIpI/s400/Riddick1.jpg" alt="" id="BLOGGER_PHOTO_ID_5328606655018990370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm nothing compared to the talent that's out there at the moment, I hope to keep Improving and stay focused.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-6318330569353671402?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/6318330569353671402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=6318330569353671402' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6318330569353671402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6318330569353671402'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2009/04/sculpting-and-improving.html' title='Sculpting and Improving'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8kEhYOj7Hw/SfMDhUQweyI/AAAAAAAAAHc/x0mDSUnqIpI/s72-c/Riddick1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-8733481036026893760</id><published>2009-04-09T06:23:00.001-07:00</published><updated>2009-04-09T06:25:08.817-07:00</updated><title type='text'>Todays Update</title><content type='html'>A quick prop I did today, start to finish took around 3 hours.&lt;br /&gt;&lt;br /&gt;500 triangles, Diffuse Spec Normal. 1024x1024.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329VG24SI/AAAAAAAAAHU/PsC0ihSHQtU/s1600-h/Grenade3.jpg"&gt;&lt;img style="cursor: pointer; width: 156px; height: 400px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329VG24SI/AAAAAAAAAHU/PsC0ihSHQtU/s400/Grenade3.jpg" alt="" id="BLOGGER_PHOTO_ID_5322681868120154402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd32828UJaI/AAAAAAAAAHE/P4X2fwcsias/s1600-h/Grenade2.jpg"&gt;&lt;img style="cursor: pointer; width: 178px; height: 400px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd32828UJaI/AAAAAAAAAHE/P4X2fwcsias/s400/Grenade2.jpg" alt="" id="BLOGGER_PHOTO_ID_5322681860022871458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329XtaxvI/AAAAAAAAAHM/WBqEuSKJzCs/s1600-h/Grenade.jpg"&gt;&lt;img style="cursor: pointer; width: 283px; height: 400px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329XtaxvI/AAAAAAAAAHM/WBqEuSKJzCs/s400/Grenade.jpg" alt="" id="BLOGGER_PHOTO_ID_5322681868818761458" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Until next time,&lt;br /&gt;&lt;br /&gt;Sam.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-8733481036026893760?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/8733481036026893760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=8733481036026893760' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/8733481036026893760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/8733481036026893760'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2009/04/todays-update.html' title='Todays Update'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329VG24SI/AAAAAAAAAHU/PsC0ihSHQtU/s72-c/Grenade3.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-7987430254237372031</id><published>2009-04-08T12:17:00.001-07:00</published><updated>2009-04-08T12:27:34.507-07:00</updated><title type='text'>Breakthrough</title><content type='html'>It's been a long time since my last post, I've been very busy with college work and personal work.&lt;br /&gt;&lt;br /&gt;Hopefully I can start to pick things up and increase the pace.&lt;br /&gt;&lt;br /&gt;Working on four college assignments now, hoping  that won't stop my personal work.&lt;br /&gt;&lt;br /&gt;Assets created today and yesterday.&lt;br /&gt;&lt;br /&gt;Inspired by Baer Grylls :o&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53mkITiI/AAAAAAAAAG8/zpHWF8bLI3s/s1600-h/Propane2.jpg"&gt;&lt;img style="cursor: pointer; width: 266px; height: 400px;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53mkITiI/AAAAAAAAAG8/zpHWF8bLI3s/s400/Propane2.jpg" alt="" id="BLOGGER_PHOTO_ID_5322403593285291554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53FH5dAI/AAAAAAAAAG0/v9s5yaW8klg/s1600-h/Propane.jpg"&gt;&lt;img style="cursor: pointer; width: 254px; height: 400px;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53FH5dAI/AAAAAAAAAG0/v9s5yaW8klg/s400/Propane.jpg" alt="" id="BLOGGER_PHOTO_ID_5322403584308507650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="file:///C:/DOCUME%7E1/Sam/LOCALS%7E1/Temp/moz-screenshot.jpg" alt="" /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53FO6YHI/AAAAAAAAAGs/uzubN15SINI/s1600-h/BGKnife.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 132px;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53FO6YHI/AAAAAAAAAGs/uzubN15SINI/s400/BGKnife.jpg" alt="" id="BLOGGER_PHOTO_ID_5322403584337928306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As I don't have a job and therefore no income, I have loads of time to do this. Using this to my advantage to try and improve while I'm still considered young. 18 yrs old is a whole new league now.&lt;br /&gt;&lt;br /&gt;For inspiration&lt;br /&gt;For improvement&lt;br /&gt;&lt;br /&gt;Until next time,&lt;br /&gt;&lt;br /&gt;Sam&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-7987430254237372031?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/7987430254237372031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=7987430254237372031' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/7987430254237372031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/7987430254237372031'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2009/04/breakthrough.html' title='Breakthrough'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53mkITiI/AAAAAAAAAG8/zpHWF8bLI3s/s72-c/Propane2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-705165791508048008</id><published>2009-01-05T02:59:00.000-08:00</published><updated>2009-01-05T03:01:04.908-08:00</updated><title type='text'>Update</title><content type='html'>I'm currently working on three projects, I'm currently helping the guy over at ZA.disruptstudio.com and they're happy to announce a pre-alpha build is being tested.&lt;br /&gt;&lt;br /&gt;I'm not allowed to post the work I've been doing at the moment although this may change in the coming days when I talk to the leaders.&lt;br /&gt;&lt;br /&gt;Thanks for visiting, until next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-705165791508048008?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/705165791508048008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=705165791508048008' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/705165791508048008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/705165791508048008'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2009/01/update.html' title='Update'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-5337866694159978671</id><published>2008-12-04T14:38:00.000-08:00</published><updated>2008-12-04T14:41:49.831-08:00</updated><title type='text'>3December</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: verdana;"&gt;I attended 3December, was great fun and the speakers were very interesting, I learned alot - I'll update more thoroughly tomorrow.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;I've been busy with college work , so things may slow down around here but I'm still posting and improving so stay tuned for more updates in the future.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Heres a new WIP,&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWGxP2XI/AAAAAAAAAGc/O4p7cdM_zI4/s1600-h/8.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 254px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWGxP2XI/AAAAAAAAAGc/O4p7cdM_zI4/s400/8.JPG" alt="" id="BLOGGER_PHOTO_ID_5276068498308585842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWf_OvsI/AAAAAAAAAGk/B7piiGkFqi4/s1600-h/2.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 256px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWf_OvsI/AAAAAAAAAGk/B7piiGkFqi4/s400/2.JPG" alt="" id="BLOGGER_PHOTO_ID_5276068505078120130" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-5337866694159978671?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/5337866694159978671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=5337866694159978671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/5337866694159978671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/5337866694159978671'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/12/3december.html' title='3December'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWGxP2XI/AAAAAAAAAGc/O4p7cdM_zI4/s72-c/8.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-730509070274094220</id><published>2008-11-15T05:45:00.001-08:00</published><updated>2008-11-15T05:47:21.965-08:00</updated><title type='text'>I'm Tyred</title><content type='html'>&lt;span style=";font-family:verdana;font-size:85%;"  &gt;I just woke up and created a quick texture for the weekly comp at game-artist.net&lt;br /&gt;&lt;br /&gt;I'll be back later today or tomorrow with more textures, and smart titles!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img222.imageshack.us/img222/9931/renderld7.png"&gt;&lt;img style="cursor: pointer; width: 533px; height: 399px;" src="http://img222.imageshack.us/img222/9931/renderld7.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-730509070274094220?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/730509070274094220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=730509070274094220' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/730509070274094220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/730509070274094220'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/11/im-tyred.html' title='I&apos;m Tyred'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-1715937356781593569</id><published>2008-11-14T14:00:00.000-08:00</published><updated>2008-11-14T14:02:11.208-08:00</updated><title type='text'>Daily Prop!</title><content type='html'>&lt;span style="font-family: verdana;font-size:85%;" &gt;Todays daily prop is trash.&lt;br /&gt;&lt;br /&gt;No really, it is.&lt;br /&gt;&lt;br /&gt;A prop a day keeps crap skills away!&lt;br /&gt;&lt;br /&gt;1024x1024 diffuse, spec , normal&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SR31Vs-y18I/AAAAAAAAAGU/0i8Dn4itCII/s1600-h/Render.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SR31Vs-y18I/AAAAAAAAAGU/0i8Dn4itCII/s400/Render.jpg" alt="" id="BLOGGER_PHOTO_ID_5268636892293945282" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-1715937356781593569?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/1715937356781593569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=1715937356781593569' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/1715937356781593569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/1715937356781593569'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/11/daily-prop.html' title='Daily Prop!'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8kEhYOj7Hw/SR31Vs-y18I/AAAAAAAAAGU/0i8Dn4itCII/s72-c/Render.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-8484225896858676979</id><published>2008-11-13T13:25:00.000-08:00</published><updated>2008-11-13T13:27:55.501-08:00</updated><title type='text'>Zombie Mod</title><content type='html'>&lt;span style="font-family: verdana;font-size:85%;" &gt;I managed to get some time between assignments so I helped the guys over at http://www.za.disruptstudio.com with a prop. I enjoyed doing it and this time created the specular map myself in photoshop.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRybswMtGpI/AAAAAAAAAGM/fly_FHaYTeU/s1600-h/Render.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRybswMtGpI/AAAAAAAAAGM/fly_FHaYTeU/s400/Render.jpg" alt="" id="BLOGGER_PHOTO_ID_5268256857271376530" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-8484225896858676979?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/8484225896858676979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=8484225896858676979' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/8484225896858676979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/8484225896858676979'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/11/zombie-mod.html' title='Zombie Mod'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRybswMtGpI/AAAAAAAAAGM/fly_FHaYTeU/s72-c/Render.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-1548508111332065447</id><published>2008-11-12T13:10:00.001-08:00</published><updated>2008-11-12T13:20:43.336-08:00</updated><title type='text'>Futuristic Weapon</title><content type='html'>&lt;span style="font-family: verdana;font-size:85%;" &gt;I've been working on this for about a week now, I think It's near completion.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SRtIjNsMMJI/AAAAAAAAAGE/HUsd-xPPujs/s1600-h/Render+4.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SRtIjNsMMJI/AAAAAAAAAGE/HUsd-xPPujs/s400/Render+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5267883958947557522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRtIgTVAT8I/AAAAAAAAAF8/GNbNi4JAT_4/s1600-h/Render+3.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRtIgTVAT8I/AAAAAAAAAF8/GNbNi4JAT_4/s400/Render+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5267883908921315266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRtIeLa1REI/AAAAAAAAAF0/25DLbEFxbKM/s1600-h/Render2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRtIeLa1REI/AAAAAAAAAF0/25DLbEFxbKM/s400/Render2.jpg" alt="" id="BLOGGER_PHOTO_ID_5267883872438535234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SRtIYlyFkdI/AAAAAAAAAFs/IxeFzTm4rDo/s1600-h/Render1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SRtIYlyFkdI/AAAAAAAAAFs/IxeFzTm4rDo/s400/Render1.jpg" alt="" id="BLOGGER_PHOTO_ID_5267883776436179410" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-1548508111332065447?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/1548508111332065447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=1548508111332065447' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/1548508111332065447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/1548508111332065447'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/11/futuristic-weapon.html' title='Futuristic Weapon'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SRtIjNsMMJI/AAAAAAAAAGE/HUsd-xPPujs/s72-c/Render+4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-7295912050076191934</id><published>2008-11-02T06:27:00.000-08:00</published><updated>2008-11-02T06:38:39.068-08:00</updated><title type='text'>Inspiration</title><content type='html'>&lt;span style=";font-family:verdana;font-size:85%;"  &gt;I've decided to grind out and improve my texturing skills on props and environment objects.&lt;br /&gt;&lt;br /&gt;Heres my first, an oil barrel.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.fpsbanana.com/ss/models/1573.jpg"&gt;&lt;img style="cursor: pointer; width: 427px; height: 360px;" src="http://image.fpsbanana.com/ss/models/1573.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;100 quads&lt;br /&gt;&lt;br /&gt;I learned how to create specular map, and normal map.&lt;br /&gt;&lt;br /&gt;Normal map was generated from the diffuse, not a high poly object.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SQ25kDLkgjI/AAAAAAAAAFU/vZ2IdIJFwN0/s1600-h/Diffuse+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SQ25kDLkgjI/AAAAAAAAAFU/vZ2IdIJFwN0/s400/Diffuse+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5264067568446243378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I used crazybump to generate the spec, I should have done it manually in photo shop however, so I'll try that next time.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SQ26LKVGjjI/AAAAAAAAAFc/jEaztFQXd1A/s1600-h/Diffuse_SPEC.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SQ26LKVGjjI/AAAAAAAAAFc/jEaztFQXd1A/s400/Diffuse_SPEC.jpg" alt="" id="BLOGGER_PHOTO_ID_5264068240380169778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;High Poly 3k quads&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SQ27L4-XZZI/AAAAAAAAAFk/tRzL7rwekTo/s1600-h/RenderHP.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SQ27L4-XZZI/AAAAAAAAAFk/tRzL7rwekTo/s400/RenderHP.jpg" alt="" id="BLOGGER_PHOTO_ID_5264069352412898706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-7295912050076191934?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/7295912050076191934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=7295912050076191934' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/7295912050076191934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/7295912050076191934'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/11/inspiration.html' title='Inspiration'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8kEhYOj7Hw/SQ25kDLkgjI/AAAAAAAAAFU/vZ2IdIJFwN0/s72-c/Diffuse+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-6597439001177983342</id><published>2008-10-16T05:40:00.000-07:00</published><updated>2008-10-16T05:42:16.745-07:00</updated><title type='text'>Small Update</title><content type='html'>&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;I'm not sure if this is finished yet, but heres a quick update of a character concept.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SPc2jm6wz3I/AAAAAAAAAEs/THiGdHK-Utc/s1600-h/Step+7+copy.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SPc2jm6wz3I/AAAAAAAAAEs/THiGdHK-Utc/s400/Step+7+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5257731075348680562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-6597439001177983342?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/6597439001177983342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=6597439001177983342' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6597439001177983342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6597439001177983342'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/10/small-update.html' title='Small Update'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8kEhYOj7Hw/SPc2jm6wz3I/AAAAAAAAAEs/THiGdHK-Utc/s72-c/Step+7+copy.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-2584126700595941254</id><published>2008-10-15T09:32:00.000-07:00</published><updated>2008-10-15T09:37:24.698-07:00</updated><title type='text'>Absense</title><content type='html'>&lt;span style="font-family: verdana;font-size:85%;" &gt;Well I've been working on college assignments the past few weeks, It's pretty hard, but also fun. One of my assignments is to create an animation which includes me creating different character concepts, a script, a story, and a storyboard, It helps me improve my photo shop and drawing skills. The great thing is that my tutor actually knows what he's talking about, hes also an aspiring artist with massive Maya knowledge, It's really inspiring to talk to him and for him to understand what I'm talking about, It feels like we speak artist to artist rather than student to tutor.&lt;br /&gt;&lt;br /&gt;I haven't updated in a while as I haven't done much new work, but I'll scan in some sketches and character concepts later tonight.&lt;br /&gt;&lt;br /&gt;So until next time.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-2584126700595941254?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/2584126700595941254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=2584126700595941254' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/2584126700595941254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/2584126700595941254'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/10/absense.html' title='Absense'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-9149811750554771611</id><published>2008-10-06T13:10:00.000-07:00</published><updated>2008-10-06T13:13:55.998-07:00</updated><title type='text'>Update</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;I've been very busy with college lately and haven't managed to do any 3d work.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;I'm working on a character concept for one of my assignments and here it is as a mini-update.. I'll get around to updating later in the week but time is tight now.&lt;br /&gt;&lt;br /&gt;It's a work in progress , click for full resolution.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img401.imageshack.us/img401/1430/step5copyvt9.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://img401.imageshack.us/img401/1430/step5copyvt9.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SOpxH3iMUCI/AAAAAAAAAEc/z1vEHoa2QFA/s1600-h/Step+5+copy.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-9149811750554771611?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/9149811750554771611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=9149811750554771611' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/9149811750554771611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/9149811750554771611'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/10/update.html' title='Update'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-6530081277752237840</id><published>2008-09-28T14:02:00.000-07:00</published><updated>2008-09-29T01:52:50.014-07:00</updated><title type='text'>Ingame Models!</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Hello,&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Here is a shot of a recent model I made - In the Source Mod 'Zombie Apocalypse : Psychosis rising". http://www.za.disruptstudio.com&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;One has HDR and one is LDR which explains the difference in the lighting.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Enjoy!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SN_xbji2V8I/AAAAAAAAAEU/90aycahvfsM/s1600-h/sunset.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SN_xbji2V8I/AAAAAAAAAEU/90aycahvfsM/s320/sunset.jpg" alt="" id="BLOGGER_PHOTO_ID_5251181146237458370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SN_xLO0DusI/AAAAAAAAAEM/UG9WHo7Wrl8/s1600-h/sunset2.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SN_xLO0DusI/AAAAAAAAAEM/UG9WHo7Wrl8/s320/sunset2.jpg" alt="" id="BLOGGER_PHOTO_ID_5251180865794587330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-6530081277752237840?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/6530081277752237840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=6530081277752237840' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6530081277752237840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6530081277752237840'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/09/ingame-models.html' title='Ingame Models!'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SN_xbji2V8I/AAAAAAAAAEU/90aycahvfsM/s72-c/sunset.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-1048163447640832636</id><published>2008-09-24T11:08:00.000-07:00</published><updated>2008-09-24T15:47:30.534-07:00</updated><title type='text'>Props, Enviroment and Drawing.</title><content type='html'>&lt;span style=";font-family:verdana;font-size:85%;"  &gt;I haven't posted in like a week and I've kicked myself for it - I've been 'quite' I'll with manflu, the dreaded virus infection that only effects men and can kill within 2 days.&lt;br /&gt;&lt;br /&gt;I've been asked to create a white board with texture variations for a school level I am currently working on, heres the WIP&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img140.imageshack.us/img140/2605/testrh4.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://img140.imageshack.us/img140/2605/testrh4.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Over the past two days I've been into drawing and I've been creating a character concept for college, now usually I am really bollocks at drawing but I've surprised myself and even though It's not 'Fantastic' I think It's quite good for me ^^.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Hopefully I won't die from this flu and will post again soon, so best of luck to you all!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Heres a sketch I did for a character concept In class today&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SNrDXJKsSkI/AAAAAAAAAEE/O6NjqSwZW2U/s1600-h/12345.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SNrDXJKsSkI/AAAAAAAAAEE/O6NjqSwZW2U/s320/12345.jpg" alt="" id="BLOGGER_PHOTO_ID_5249723118018906690" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-1048163447640832636?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/1048163447640832636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=1048163447640832636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/1048163447640832636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/1048163447640832636'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/09/props-enviroment-and-drawing.html' title='Props, Enviroment and Drawing.'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8kEhYOj7Hw/SNrDXJKsSkI/AAAAAAAAAEE/O6NjqSwZW2U/s72-c/12345.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-2495325133188920473</id><published>2008-09-14T10:51:00.000-07:00</published><updated>2008-09-14T11:02:42.120-07:00</updated><title type='text'>Texturing.. and driving!</title><content type='html'>&lt;span style="font-family: verdana;font-size:85%;" &gt;I finished the Road Barrel and Reflector texture today - There was a seam on the reflector but I spoke with Spike (Mod leader) and he said it wasn't really visible so It didn't matter.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;Heres the barrel and reflector, as mentioned before 1024x1024 and 256x2&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;56&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img219.imageshack.us/img219/135/neweu2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://img219.imageshack.us/img219/135/neweu2.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SM1QZ04XqKI/AAAAAAAAAD0/AcHjP5RmIsA/s1600-h/reflectoruvwdv7.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SM1QZ04XqKI/AAAAAAAAAD0/AcHjP5RmIsA/s400/reflectoruvwdv7.jpg" alt="" id="BLOGGER_PHOTO_ID_5245937545578522786" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;and the fi&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;nal product&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;    &lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SM1QxQBWeSI/AAAAAAAAAD8/evZ4tDJYT4s/s1600-h/Road+Barrel.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SM1QxQBWeSI/AAAAAAAAAD8/evZ4tDJYT4s/s320/Road+Barrel.jpg" alt="" id="BLOGGER_PHOTO_ID_5245937948000942370" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;and the &lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;reference image provided :&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thumbs.dreamstime.com/thumb_176/1187309428971j8H.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://thumbs.dreamstime.com/thumb_176/1187309428971j8H.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Not a bad result !&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana; font-weight: bold;"&gt;Driving&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;"&gt;On another note - I've driven my car for the first time today , I really enjoy it and I've done like 15 miles already :D , Theres lots of legroom which is great for me at 6"4.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;span style="font-family: verdana; font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-2495325133188920473?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/2495325133188920473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=2495325133188920473' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/2495325133188920473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/2495325133188920473'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/09/texturing-and-driving.html' title='Texturing.. and driving!'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SM1QZ04XqKI/AAAAAAAAAD0/AcHjP5RmIsA/s72-c/reflectoruvwdv7.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-3366660663731801958</id><published>2008-09-11T07:20:00.001-07:00</published><updated>2008-09-11T07:23:41.836-07:00</updated><title type='text'>College Induction</title><content type='html'>I had two days of college induction today - There is emphasis on drawing and life drawing and we were told that having life drawing on my portfolio will really help with my chances of breaking into the games industry.&lt;br /&gt;&lt;br /&gt;My tutor - Sultan Efe (http://www.madpolygons.com)  really seems to know his stuff about 3D which raises my hopes that I'll learn a-lot about Maya on this course.&lt;br /&gt;&lt;br /&gt;I am going to get back to work now as I have been slacking off past few days because of college.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Until next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3366660663731801958?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/3366660663731801958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=3366660663731801958' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3366660663731801958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3366660663731801958'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/09/college-induction.html' title='College Induction'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-6227341695572151721</id><published>2008-09-07T10:11:00.001-07:00</published><updated>2008-09-07T10:12:22.023-07:00</updated><title type='text'>Template Change</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: verdana;"&gt;Thought this place could do with a face lift so I changed the template for the better - A-lot cleaner looking and more relaxing!&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-6227341695572151721?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/6227341695572151721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=6227341695572151721' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6227341695572151721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6227341695572151721'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/09/template-change.html' title='Template Change'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-3922463000192584277</id><published>2008-09-07T08:35:00.000-07:00</published><updated>2008-09-07T08:43:34.955-07:00</updated><title type='text'>More modelling!</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Creating more assets for Zombie Apocalypse (http://www.za.disruptstudio.com) I've been tasked with creating a road barrel, two variations are to be created - Multiple texture variations are up to me.&lt;/span&gt;  &lt;span style="font-family:verdana;"&gt;Base model is 550~ tri's&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img68.imageshack.us/img68/3286/roadbarrelokei7.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://img68.imageshack.us/img68/3286/roadbarrelokei7.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;One variation with a reflector on the top - One without.&lt;br /&gt;&lt;br /&gt;I'll use 256x256 for the reflector and 1024x1024 for the base of the model.&lt;br /&gt;&lt;br /&gt;Two separate UVW's is something I haven't done before but I am confident I can overcome the problem by learning how to do it :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Until next time!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3922463000192584277?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/3922463000192584277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=3922463000192584277' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3922463000192584277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3922463000192584277'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/09/more-modelling.html' title='More modelling!'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-4557492762974202374</id><published>2008-09-06T03:21:00.000-07:00</published><updated>2008-09-06T03:25:45.666-07:00</updated><title type='text'>Update</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;So here is what I am currently working on - Over the past few days I haven't had much time to work so It's been moving pretty slow. I've been texturing the cash register for Zombie Apocalypse.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Here is a quick update:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img231.imageshack.us/img231/9884/test1ac0.jpg"&gt;&lt;img style="cursor: pointer; width: 396px; height: 296px;" src="http://img231.imageshack.us/img231/9884/test1ac0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;The next update will be tomorrow ,  this will be complete by then and I can start work on something new!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Oh and also - The barrier model and texture variations are working in the game so perhaps I could grab a screen shot and show it in-game.&lt;br /&gt;&lt;br /&gt;Until tomorrow!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-4557492762974202374?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/4557492762974202374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=4557492762974202374' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/4557492762974202374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/4557492762974202374'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/09/update.html' title='Update'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-4419901116647325102</id><published>2008-09-04T00:51:00.000-07:00</published><updated>2008-09-04T00:54:01.466-07:00</updated><title type='text'>Progress</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: verdana;"&gt;It's been quiet over the last few days - I went for my college induction on the 2nd which turned out to be pretty cool, I met some nice people and saw some friends again. I've been working on props for zombie apocalypse - Currently a cash register of which I'll post a screen shot later.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;I passed my driving test yesterday of which I am pretty proud as It opens up traveling opportunities to get a part time job.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Anyway I am just checking in to tell you I am still alive and I'll update with some work soon!&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-4419901116647325102?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/4419901116647325102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=4419901116647325102' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/4419901116647325102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/4419901116647325102'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/09/progress.html' title='Progress'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-3262694325691274203</id><published>2008-08-31T05:58:00.000-07:00</published><updated>2008-08-31T06:12:10.872-07:00</updated><title type='text'>Zombie Apocalypse : Psychosis Rising</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;I've joined a CSS modding team currently creating a total conversion mod for Counterstrike Source.&lt;br /&gt;My job is Modeling/Texturing props that will go within the game. I am excited about this as it's going to help with my portfolio as well as get me some nice experience.&lt;br /&gt;&lt;br /&gt;Heres a quick overview of the game which can be found on their site as well&lt;br /&gt;&lt;br /&gt;http://www.za.disruptstudio.com&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;"The Plans of the Zombie Apocalypse: Psychosis Rising team are to create a realistic world, consumed by a government chemical that has escaped. The chemical agent Toxin 139, that government kept secret for so long has found itself out of the labs and out on the streets.  The Chemical stays dormant inside of ones body until death, then wakes up and brings the body back to life with little or no memory.  These revived bodies have no soul, no remorse, and absolutely no thought of right from wrong.  They exist for one purpose; to destroy mankind by devouring them.  Zombie Apocalypse: Psychosis Rising is set eleven months after the initial outbreak of the chemical Toxin 139.  Few survivors are left in the world. You and others must band together and make your way out in search of  a place to call home.  With few weapons and no food, you are on a journey to search for supplies to help your survival.  You hear that there are military units still alive, roaming around searching for survivors.&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;The game will contain large maps which are connected to each other to make one long run.  Zombie Apocalypse : Psychosis Rising will contain over 20 different types of weapons ranging from everyday items to military weapons.  We dont want to spoil all the plans, we'd rather keep it a surprise, but if you stay active with us, on forums or stay in chat on the steam community group, we might decide to release some new previews for all of our fans."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;My first assignment was to model a road barrier, I was told that it shouldn't be higher than 2k polys, and that it should be textured as-if it had been affected by wear and tear, I took this into consideration and added a little destruction to my model.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt; Heres what I came up with:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SLqYB2kGCFI/AAAAAAAAADI/wsq3rorh8hw/s1600-h/OK2.jpg"&gt;&lt;img style="cursor: pointer; width: 401px; height: 301px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SLqYB2kGCFI/AAAAAAAAADI/wsq3rorh8hw/s400/OK2.jpg" alt="" id="BLOGGER_PHOTO_ID_5240668273993189458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can click the image to enlarge it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3262694325691274203?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/3262694325691274203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=3262694325691274203' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3262694325691274203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/3262694325691274203'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/08/zombie-apocalypse-psychosis-rising.html' title='Zombie Apocalypse : Psychosis Rising'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SLqYB2kGCFI/AAAAAAAAADI/wsq3rorh8hw/s72-c/OK2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-4372044720461258556</id><published>2008-08-29T04:50:00.001-07:00</published><updated>2008-08-29T04:56:48.362-07:00</updated><title type='text'>Vending Machine!</title><content type='html'>I've modelled and textured a vending machine - here is what it looks like!&lt;br /&gt;&lt;br /&gt;Model:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SLfjchhEDqI/AAAAAAAAACw/qa8Kd__k_-g/s1600-h/ModelVender.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SLfjchhEDqI/AAAAAAAAACw/qa8Kd__k_-g/s400/ModelVender.jpg" alt="" id="BLOGGER_PHOTO_ID_5239906770641751714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Render:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SLfjXZu6dqI/AAAAAAAAACo/RGtA7UmlIL4/s1600-h/RenderVender.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SLfjXZu6dqI/AAAAAAAAACo/RGtA7UmlIL4/s400/RenderVender.jpg" alt="" id="BLOGGER_PHOTO_ID_5239906682653013666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;UVW:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SLfj6gc9SBI/AAAAAAAAADA/p_YqQlLG5Vw/s1600-h/Vending+UVW+copy.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SLfj6gc9SBI/AAAAAAAAADA/p_YqQlLG5Vw/s400/Vending+UVW+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5239907285752170514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Normal:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SLfji8vuiCI/AAAAAAAAAC4/WZ2G5k8byHY/s1600-h/Vending+UVW+Bump.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SLfji8vuiCI/AAAAAAAAAC4/WZ2G5k8byHY/s400/Vending+UVW+Bump.jpg" alt="" id="BLOGGER_PHOTO_ID_5239906881030228002" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-4372044720461258556?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/4372044720461258556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=4372044720461258556' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/4372044720461258556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/4372044720461258556'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/08/vending-machine.html' title='Vending Machine!'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8kEhYOj7Hw/SLfjchhEDqI/AAAAAAAAACw/qa8Kd__k_-g/s72-c/ModelVender.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-296251166015621338</id><published>2008-08-28T01:36:00.000-07:00</published><updated>2008-08-28T01:39:49.703-07:00</updated><title type='text'>Speed modelling competition</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;I've entered a competition on &lt;span style="font-weight: bold;"&gt;http://www.game-artist.net&lt;/span&gt; to speed model a low poly helper robot.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Heres my entry:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img144.imageshack.us/img144/2661/competition3copyvl2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://img144.imageshack.us/img144/2661/competition3copyvl2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;My idea is a bomb disposal robot for the police. Modeling took 25 minutes and I used up my poly count pretty fast.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;In some ways I feel unsatisfied that I can't add lots of detail to this, but as I learn about texturing I understand that low poly objects can still look great if you paint great textures.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-296251166015621338?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/296251166015621338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=296251166015621338' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/296251166015621338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/296251166015621338'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/08/speed-modelling-competition.html' title='Speed modelling competition'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-5612154101805690054</id><published>2008-08-24T00:32:00.001-07:00</published><updated>2008-08-24T05:26:20.982-07:00</updated><title type='text'>Fire Axe ! - Zombies!</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;Today I've got an early start to keep up for my lack of work yesterday. &lt;br /&gt;&lt;br /&gt;I've created a fire axe and UVW mapped it, I'll be texturing it with a zombie theme - so some blood may be expected ;)&lt;br /&gt;I hope to create 2-3 and texture different melee weapons over the course of today and tomorrow.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Modelling took 10 Minutes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SLEO_efJbYI/AAAAAAAAABg/ptgQSucss2Y/s1600-h/Axe+Render.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SLEO_efJbYI/AAAAAAAAABg/ptgQSucss2Y/s400/Axe+Render.jpg" alt="" id="BLOGGER_PHOTO_ID_5237984325286849922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;UVW Map took 11 Minutes. 1024x1024&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SLEO_jIQ3YI/AAAAAAAAABo/gEo4Iy5jBF4/s1600-h/Axe+UVW.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SLEO_jIQ3YI/AAAAAAAAABo/gEo4Iy5jBF4/s400/Axe+UVW.jpg" alt="" id="BLOGGER_PHOTO_ID_5237984326533045634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Texture&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SLFTQV_Y3aI/AAAAAAAAACY/ZMRECE73Cfk/s1600-h/Axe+UVW2+copy.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SLFTQV_Y3aI/AAAAAAAAACY/ZMRECE73Cfk/s320/Axe+UVW2+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5238059381854625186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Render&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SLFTKYuGU3I/AAAAAAAAACQ/Cw4M_B1qjIY/s1600-h/Fire+Axe+Final.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SLFTKYuGU3I/AAAAAAAAACQ/Cw4M_B1qjIY/s320/Fire+Axe+Final.jpg" alt="" id="BLOGGER_PHOTO_ID_5238059279508198258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Bump&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SLFS_5FGIOI/AAAAAAAAACI/YQAab56vrEQ/s1600-h/Axe+Normal.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SLFS_5FGIOI/AAAAAAAAACI/YQAab56vrEQ/s320/Axe+Normal.jpg" alt="" id="BLOGGER_PHOTO_ID_5238059099216027874" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Texture took around 1 hour.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-5612154101805690054?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/5612154101805690054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=5612154101805690054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/5612154101805690054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/5612154101805690054'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/08/fire-axe-zombies.html' title='Fire Axe ! - Zombies!'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SLEO_efJbYI/AAAAAAAAABg/ptgQSucss2Y/s72-c/Axe+Render.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-8564239404242471134</id><published>2008-08-23T12:25:00.000-07:00</published><updated>2008-08-23T12:31:38.098-07:00</updated><title type='text'>No work today!</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: verdana;"&gt;I didn't complete any more models or texture work today sadly.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;I've decided to put texturing the Glock on hold, I don't believe I am capable of doing it right now and I would prefer texturing easier things , rather than making no progress on a hard object - I think it's easier for me to learn this way.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;This means of course I'll be working twice as hard tomorrow as I model and texture something else.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-8564239404242471134?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/8564239404242471134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=8564239404242471134' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/8564239404242471134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/8564239404242471134'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/08/no-work-today.html' title='No work today!'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-6968861166254294949</id><published>2008-08-22T01:55:00.001-07:00</published><updated>2008-08-22T11:26:02.606-07:00</updated><title type='text'>Glock 18 - Textures</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;So I've got my model and my UVW's done, now comes the texturing process - I am still an amateur at this so I suspect it will take me about 2-3 hours to texture the whole thing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;I'll update the blog in approx 4 hours with the finished texture, how I did it, what I have learned, and a few renders.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I am hoping to do the Top of the gun Shiny silver and the rest gun metal black.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;See you soon!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update :&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-weight: bold;"&gt;I started laying down the base layers and blocking out large detail of the Glock.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SK6Wg6QIERI/AAAAAAAAABI/7_bXSvenfgo/s1600-h/Glock+Texture+1.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SK6Wg6QIERI/AAAAAAAAABI/7_bXSvenfgo/s400/Glock+Texture+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5237288908815339794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SK6WhGFmDkI/AAAAAAAAABQ/fYbiB_yTJ0Q/s1600-h/Glock+Texture+2.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SK6WhGFmDkI/AAAAAAAAABQ/fYbiB_yTJ0Q/s400/Glock+Texture+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5237288911992393282" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Due to File loss I have had to restart this texture, Updates coming soon.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Update :&lt;br /&gt;&lt;br /&gt;I am starting to learn about adding depth during texturing! This is exciting.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SK8ElQp-bOI/AAAAAAAAABY/Af4d9loh5UY/s1600-h/Glock+Texture+3.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SK8ElQp-bOI/AAAAAAAAABY/Af4d9loh5UY/s400/Glock+Texture+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5237409929827871970" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-6968861166254294949?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/6968861166254294949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=6968861166254294949' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6968861166254294949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/6968861166254294949'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/08/glock-18-textures.html' title='Glock 18 - Textures'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8kEhYOj7Hw/SK6Wg6QIERI/AAAAAAAAABI/7_bXSvenfgo/s72-c/Glock+Texture+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-132047060146963835</id><published>2008-08-21T09:50:00.000-07:00</published><updated>2008-08-21T09:58:42.293-07:00</updated><title type='text'>Glock 18 - Model and UVW</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-family:verdana;font-size:85%;"  &gt;Today I completed the model for a Glock 18 of which I hope to fully texture within 2 days. My polygon budget was 500 as this was meant for the Source engine (Valve) and the gun came to 450ish.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: verdana;font-family:verdana;font-size:85%;"  &gt;Things I got done today:&lt;/span&gt;&lt;span style="font-family: verdana;font-family:verdana;font-size:85%;"  &gt;&lt;br /&gt;Model&lt;br /&gt;UVW Unwrap&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: verdana;font-family:verdana;font-size:85%;"  &gt;To-do:&lt;/span&gt;&lt;span style="font-family: verdana;font-family:verdana;font-size:85%;"  &gt;&lt;br /&gt;Texture/Normal/Specular&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-family:verdana;font-size:85%;"  &gt;Heres two renders.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SK2di3SqIvI/AAAAAAAAAAo/LYankbxCOZo/s1600-h/Glock+Render+.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SK2di3SqIvI/AAAAAAAAAAo/LYankbxCOZo/s320/Glock+Render+.jpg" alt="" id="BLOGGER_PHOTO_ID_5237015163985076978" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: verdana;"&gt; &lt;/span&gt;&lt;/span&gt;  &lt;span style="font-family: verdana;font-family:verdana;font-size:85%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SK2djCZo8KI/AAAAAAAAAAw/lZDF_SOR-1A/s1600-h/Glock+Wire.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SK2djCZo8KI/AAAAAAAAAAw/lZDF_SOR-1A/s320/Glock+Wire.jpg" alt="" id="BLOGGER_PHOTO_ID_5237015166967148706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-family:verdana;font-size:85%;"  &gt;&lt;br /&gt;the UVW map:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SK2ejk184II/AAAAAAAAABA/vm1FwaXyhNs/s1600-h/Glock+UVW.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SK2ejk184II/AAAAAAAAABA/vm1FwaXyhNs/s400/Glock+UVW.jpg" alt="" id="BLOGGER_PHOTO_ID_5237016275724329090" border="0" /&gt;&lt;/a&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SK2eGKpRLwI/AAAAAAAAAA4/O_U1mmQmkQY/s1600-h/Glock+UVW.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-132047060146963835?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/132047060146963835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=132047060146963835' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/132047060146963835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/132047060146963835'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/08/glock-18-model-and-uvw.html' title='Glock 18 - Model and UVW'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8kEhYOj7Hw/SK2di3SqIvI/AAAAAAAAAAo/LYankbxCOZo/s72-c/Glock+Render+.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2417742968157970806.post-2409247482961742879</id><published>2008-08-20T10:37:00.000-07:00</published><updated>2008-08-20T10:52:16.073-07:00</updated><title type='text'>So it begins.</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;font-size:85%;"  &gt;Welcome!&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;This is the first post in this blog of which I hope will last more than 2 years - So I can cover my progress throughout my next course ( BTEC National Diploma ), So I can see how I've improved and obtain valuable feedback from other artists and college friends.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Each day or every few days I'll post a new model or texture I've been working on - what I've been up to in my world ETC.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;So heres the first one.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;I don't know where I got inspiration for this.. Just know that I was bored, Very bored!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;You guessed it, of all things - It'&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;s a bollard.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Heres the render :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img386.imageshack.us/img386/4681/bollardrenderjr0.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://img386.imageshack.us/img386/4681/bollardrenderjr0.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;I used a 512x512 for the texture, Photoshop CS3.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img119.imageshack.us/img119/839/bollarddiffuseww6.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://img119.imageshack.us/img119/839/bollarddiffuseww6.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SKxXjTE3J4I/AAAAAAAAAAU/QckeuByvLNY/s1600-h/Bollard+Normal.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Normal/Bump was 512x512.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SKxXjTE3J4I/AAAAAAAAAAU/QckeuByvLNY/s1600-h/Bollard+Normal.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SKxXjTE3J4I/AAAAAAAAAAU/QckeuByvLNY/s320/Bollard+Normal.jpg" alt="" id="BLOGGER_PHOTO_ID_5236656730652747650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-2409247482961742879?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-artist.blogspot.com/feeds/2409247482961742879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2417742968157970806&amp;postID=2409247482961742879' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/2409247482961742879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2417742968157970806/posts/default/2409247482961742879'/><link rel='alternate' type='text/html' href='http://game-artist.blogspot.com/2008/08/so-it-begins.html' title='So it begins.'/><author><name>Samuel Griffiths</name><uri>http://www.blogger.com/profile/16775352537295077503</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8kEhYOj7Hw/SKxXjTE3J4I/AAAAAAAAAAU/QckeuByvLNY/s72-c/Bollard+Normal.jpg' height='72' width='72'/><thr:total>4</thr:total></entry></feed>
