<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-2417742968157970806</atom:id><lastBuildDate>Sat, 24 Oct 2009 08:13:19 +0000</lastBuildDate><title>Samuel Griffiths - 3D Artist</title><description>"You have the rest of your life to relax and have fun, college is the time set aside for preparing for your career" - Ben Mathis</description><link>http://game-artist.blogspot.com/</link><managingEditor>noreply@blogger.com (Samuel Griffiths)</managingEditor><generator>Blogger</generator><openSearch:totalResults>33</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-8346980671516157999</guid><pubDate>Mon, 05 Oct 2009 20:31:00 +0000</pubDate><atom:updated>2009-10-05T13:33:25.409-07:00</atom:updated><title>Older Work</title><description>couple months old..forgot to post it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img256.imageshack.us/img256/1851/speedsculpt.png"&gt;&lt;img style="cursor: pointer; width: 513px; height: 647px;" src="http://img256.imageshack.us/img256/1851/speedsculpt.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img140.imageshack.us/img140/1354/sultanb.png"&gt;&lt;img style="cursor: pointer; width: 1182px; height: 847px;" src="http://img140.imageshack.us/img140/1354/sultanb.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img2.imageshack.us/img2/2623/wip1.png"&gt;&lt;img style="cursor: pointer; width: 571px; height: 640px;" src="http://img2.imageshack.us/img2/2623/wip1.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-8346980671516157999?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2009/10/older-work.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-3602064987060408148</guid><pubDate>Mon, 05 Oct 2009 20:18:00 +0000</pubDate><atom:updated>2009-10-05T13:26:22.587-07:00</atom:updated><title>Gazer</title><description>Very early block-in of Hp sculpt for a college project.&lt;br /&gt;&lt;br /&gt;it's early stages ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SspWS241_qI/AAAAAAAAAHs/6NQri8LUmUI/s1600-h/Wip6.png"&gt;&lt;img style="cursor: pointer; width: 381px; height: 400px;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SspWS241_qI/AAAAAAAAAHs/6NQri8LUmUI/s400/Wip6.png" alt="" id="BLOGGER_PHOTO_ID_5389214786073788066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SspU7mvAiyI/AAAAAAAAAHk/EjhICdGHa3I/s1600-h/WIP5.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 209px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SspU7mvAiyI/AAAAAAAAAHk/EjhICdGHa3I/s400/WIP5.png" alt="" id="BLOGGER_PHOTO_ID_5389213287088950050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Entered the CGEvolve hunter competition, looking to improve alot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3602064987060408148?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2009/10/gazer.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8kEhYOj7Hw/SspWS241_qI/AAAAAAAAAHs/6NQri8LUmUI/s72-c/Wip6.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-4181945669956499074</guid><pubDate>Sun, 30 Aug 2009 18:24:00 +0000</pubDate><atom:updated>2009-08-30T11:30:00.317-07:00</atom:updated><title>Progress and Works</title><description>&lt;span style="color: rgb(0, 0, 0);"&gt;Been working with Gavin Li a concept artist &lt;&gt; on some projects together.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;sculpting and general anatomy studies.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(0, 0, 0);" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img75.imageshack.us/img75/2435/wip.png"&gt;&lt;img style="cursor: pointer; width: 1000px; height: 713px;" src="http://img75.imageshack.us/img75/2435/wip.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Some inspirational quotes to end with;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The biggest room is the room for improvement.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;I couldn't afford art school so I told myself that no-matter what I would never give up.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Verdana, Arial, Helvetica, sans-serif;" &gt;Success                            is the sum of small efforts, repeated day in and day                            out.&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Verdana, Arial, Helvetica, sans-serif;color:#000099;"  &gt;Failures                            do what is tension relieving, while winners do what                            is goal achieving.&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-family:Verdana, Arial, Helvetica, sans-serif;color:#000099;"  &gt;To                            climb steep hills requires a slow pace at first.&lt;/span&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;color:#000099;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;until next time,&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;color:#000099;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-4181945669956499074?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2009/08/progress-and-works.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-3843010203642933854</guid><pubDate>Mon, 20 Jul 2009 20:41:00 +0000</pubDate><atom:updated>2009-07-20T13:47:12.593-07:00</atom:updated><title>Character Artist</title><description>Hello,&lt;br /&gt;&lt;br /&gt;I've decided to dedicate my 3D time towards character art, It's been a long time since my last post and I hope my improvement reflects this gap.&lt;br /&gt;&lt;br /&gt;Nothing more to say, let the work roll.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img222.imageshack.us/img222/3139/riddick.png"&gt;&lt;img style="cursor: pointer; width: 1022px; height: 1101px;" src="http://img222.imageshack.us/img222/3139/riddick.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blogger.com/%20http://img219.imageshack.us/img219/1024/riddick2.png"&gt;&lt;br /&gt;&lt;img style="cursor: pointer; width: 681px; height: 1400px;" src="http://img219.imageshack.us/img219/1024/riddick2.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img150.imageshack.us/img150/3862/heado.png"&gt;&lt;img style="cursor: pointer; width: 800px; height: 418px;" src="http://img150.imageshack.us/img150/3862/heado.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img216.imageshack.us/img216/7543/jedihpcopy.png"&gt;&lt;img style="cursor: pointer; width: 1000px; height: 1000px;" src="http://img216.imageshack.us/img216/7543/jedihpcopy.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3843010203642933854?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2009/07/character-artist.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-6318330569353671402</guid><pubDate>Sat, 25 Apr 2009 12:33:00 +0000</pubDate><atom:updated>2009-04-25T05:38:00.352-07:00</atom:updated><title>Sculpting and Improving</title><description>I'm attempting to sculpt out one of my favourite movie stars Vin Diesel playing 'Riddick'&lt;br /&gt;&lt;br /&gt;I've been working on this for 5 days now, about 10-15 hours in.&lt;br /&gt;&lt;br /&gt;Will be baked down to a lower polygon mesh of approx 8-10k.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SfMDhUQweyI/AAAAAAAAAHc/x0mDSUnqIpI/s1600-h/Riddick1.jpg"&gt;&lt;img style="cursor: pointer; width: 229px; height: 400px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SfMDhUQweyI/AAAAAAAAAHc/x0mDSUnqIpI/s400/Riddick1.jpg" alt="" id="BLOGGER_PHOTO_ID_5328606655018990370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm nothing compared to the talent that's out there at the moment, I hope to keep Improving and stay focused.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-6318330569353671402?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2009/04/sculpting-and-improving.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8kEhYOj7Hw/SfMDhUQweyI/AAAAAAAAAHc/x0mDSUnqIpI/s72-c/Riddick1.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-8733481036026893760</guid><pubDate>Thu, 09 Apr 2009 13:23:00 +0000</pubDate><atom:updated>2009-04-09T06:25:08.817-07:00</atom:updated><title>Todays Update</title><description>A quick prop I did today, start to finish took around 3 hours.&lt;br /&gt;&lt;br /&gt;500 triangles, Diffuse Spec Normal. 1024x1024.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329VG24SI/AAAAAAAAAHU/PsC0ihSHQtU/s1600-h/Grenade3.jpg"&gt;&lt;img style="cursor: pointer; width: 156px; height: 400px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329VG24SI/AAAAAAAAAHU/PsC0ihSHQtU/s400/Grenade3.jpg" alt="" id="BLOGGER_PHOTO_ID_5322681868120154402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd32828UJaI/AAAAAAAAAHE/P4X2fwcsias/s1600-h/Grenade2.jpg"&gt;&lt;img style="cursor: pointer; width: 178px; height: 400px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd32828UJaI/AAAAAAAAAHE/P4X2fwcsias/s400/Grenade2.jpg" alt="" id="BLOGGER_PHOTO_ID_5322681860022871458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329XtaxvI/AAAAAAAAAHM/WBqEuSKJzCs/s1600-h/Grenade.jpg"&gt;&lt;img style="cursor: pointer; width: 283px; height: 400px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329XtaxvI/AAAAAAAAAHM/WBqEuSKJzCs/s400/Grenade.jpg" alt="" id="BLOGGER_PHOTO_ID_5322681868818761458" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Until next time,&lt;br /&gt;&lt;br /&gt;Sam.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-8733481036026893760?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2009/04/todays-update.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8kEhYOj7Hw/Sd329VG24SI/AAAAAAAAAHU/PsC0ihSHQtU/s72-c/Grenade3.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-7987430254237372031</guid><pubDate>Wed, 08 Apr 2009 19:17:00 +0000</pubDate><atom:updated>2009-04-08T12:27:34.507-07:00</atom:updated><title>Breakthrough</title><description>It's been a long time since my last post, I've been very busy with college work and personal work.&lt;br /&gt;&lt;br /&gt;Hopefully I can start to pick things up and increase the pace.&lt;br /&gt;&lt;br /&gt;Working on four college assignments now, hoping  that won't stop my personal work.&lt;br /&gt;&lt;br /&gt;Assets created today and yesterday.&lt;br /&gt;&lt;br /&gt;Inspired by Baer Grylls :o&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53mkITiI/AAAAAAAAAG8/zpHWF8bLI3s/s1600-h/Propane2.jpg"&gt;&lt;img style="cursor: pointer; width: 266px; height: 400px;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53mkITiI/AAAAAAAAAG8/zpHWF8bLI3s/s400/Propane2.jpg" alt="" id="BLOGGER_PHOTO_ID_5322403593285291554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53FH5dAI/AAAAAAAAAG0/v9s5yaW8klg/s1600-h/Propane.jpg"&gt;&lt;img style="cursor: pointer; width: 254px; height: 400px;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53FH5dAI/AAAAAAAAAG0/v9s5yaW8klg/s400/Propane.jpg" alt="" id="BLOGGER_PHOTO_ID_5322403584308507650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="file:///C:/DOCUME%7E1/Sam/LOCALS%7E1/Temp/moz-screenshot.jpg" alt="" /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53FO6YHI/AAAAAAAAAGs/uzubN15SINI/s1600-h/BGKnife.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 132px;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53FO6YHI/AAAAAAAAAGs/uzubN15SINI/s400/BGKnife.jpg" alt="" id="BLOGGER_PHOTO_ID_5322403584337928306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As I don't have a job and therefore no income, I have loads of time to do this. Using this to my advantage to try and improve while I'm still considered young. 18 yrs old is a whole new league now.&lt;br /&gt;&lt;br /&gt;For inspiration&lt;br /&gt;For improvement&lt;br /&gt;&lt;br /&gt;Until next time,&lt;br /&gt;&lt;br /&gt;Sam&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-7987430254237372031?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2009/04/breakthrough.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8kEhYOj7Hw/Sdz53mkITiI/AAAAAAAAAG8/zpHWF8bLI3s/s72-c/Propane2.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-705165791508048008</guid><pubDate>Mon, 05 Jan 2009 10:59:00 +0000</pubDate><atom:updated>2009-01-05T03:01:04.908-08:00</atom:updated><title>Update</title><description>I'm currently working on three projects, I'm currently helping the guy over at ZA.disruptstudio.com and they're happy to announce a pre-alpha build is being tested.&lt;br /&gt;&lt;br /&gt;I'm not allowed to post the work I've been doing at the moment although this may change in the coming days when I talk to the leaders.&lt;br /&gt;&lt;br /&gt;Thanks for visiting, until next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-705165791508048008?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2009/01/update.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-5337866694159978671</guid><pubDate>Thu, 04 Dec 2008 22:38:00 +0000</pubDate><atom:updated>2008-12-04T14:41:49.831-08:00</atom:updated><title>3December</title><description>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: verdana;"&gt;I attended 3December, was great fun and the speakers were very interesting, I learned alot - I'll update more thoroughly tomorrow.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;I've been busy with college work , so things may slow down around here but I'm still posting and improving so stay tuned for more updates in the future.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Heres a new WIP,&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWGxP2XI/AAAAAAAAAGc/O4p7cdM_zI4/s1600-h/8.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 254px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWGxP2XI/AAAAAAAAAGc/O4p7cdM_zI4/s400/8.JPG" alt="" id="BLOGGER_PHOTO_ID_5276068498308585842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWf_OvsI/AAAAAAAAAGk/B7piiGkFqi4/s1600-h/2.JPG"&gt;&lt;img style="cursor: pointer; width: 400px; height: 256px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWf_OvsI/AAAAAAAAAGk/B7piiGkFqi4/s400/2.JPG" alt="" id="BLOGGER_PHOTO_ID_5276068505078120130" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-5337866694159978671?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/12/3december.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SThcWGxP2XI/AAAAAAAAAGc/O4p7cdM_zI4/s72-c/8.JPG' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-730509070274094220</guid><pubDate>Sat, 15 Nov 2008 13:45:00 +0000</pubDate><atom:updated>2008-11-15T05:47:21.965-08:00</atom:updated><title>I'm Tyred</title><description>&lt;span style=";font-family:verdana;font-size:85%;"  &gt;I just woke up and created a quick texture for the weekly comp at game-artist.net&lt;br /&gt;&lt;br /&gt;I'll be back later today or tomorrow with more textures, and smart titles!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img222.imageshack.us/img222/9931/renderld7.png"&gt;&lt;img style="cursor: pointer; width: 533px; height: 399px;" src="http://img222.imageshack.us/img222/9931/renderld7.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-730509070274094220?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/11/im-tyred.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-1715937356781593569</guid><pubDate>Fri, 14 Nov 2008 22:00:00 +0000</pubDate><atom:updated>2008-11-14T14:02:11.208-08:00</atom:updated><title>Daily Prop!</title><description>&lt;span style="font-family: verdana;font-size:85%;" &gt;Todays daily prop is trash.&lt;br /&gt;&lt;br /&gt;No really, it is.&lt;br /&gt;&lt;br /&gt;A prop a day keeps crap skills away!&lt;br /&gt;&lt;br /&gt;1024x1024 diffuse, spec , normal&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SR31Vs-y18I/AAAAAAAAAGU/0i8Dn4itCII/s1600-h/Render.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SR31Vs-y18I/AAAAAAAAAGU/0i8Dn4itCII/s400/Render.jpg" alt="" id="BLOGGER_PHOTO_ID_5268636892293945282" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-1715937356781593569?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/11/daily-prop.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8kEhYOj7Hw/SR31Vs-y18I/AAAAAAAAAGU/0i8Dn4itCII/s72-c/Render.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-8484225896858676979</guid><pubDate>Thu, 13 Nov 2008 21:25:00 +0000</pubDate><atom:updated>2008-11-13T13:27:55.501-08:00</atom:updated><title>Zombie Mod</title><description>&lt;span style="font-family: verdana;font-size:85%;" &gt;I managed to get some time between assignments so I helped the guys over at http://www.za.disruptstudio.com with a prop. I enjoyed doing it and this time created the specular map myself in photoshop.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRybswMtGpI/AAAAAAAAAGM/fly_FHaYTeU/s1600-h/Render.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRybswMtGpI/AAAAAAAAAGM/fly_FHaYTeU/s400/Render.jpg" alt="" id="BLOGGER_PHOTO_ID_5268256857271376530" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-8484225896858676979?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/11/zombie-mod.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRybswMtGpI/AAAAAAAAAGM/fly_FHaYTeU/s72-c/Render.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-1548508111332065447</guid><pubDate>Wed, 12 Nov 2008 21:10:00 +0000</pubDate><atom:updated>2008-11-12T13:20:43.336-08:00</atom:updated><title>Futuristic Weapon</title><description>&lt;span style="font-family: verdana;font-size:85%;" &gt;I've been working on this for about a week now, I think It's near completion.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SRtIjNsMMJI/AAAAAAAAAGE/HUsd-xPPujs/s1600-h/Render+4.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SRtIjNsMMJI/AAAAAAAAAGE/HUsd-xPPujs/s400/Render+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5267883958947557522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRtIgTVAT8I/AAAAAAAAAF8/GNbNi4JAT_4/s1600-h/Render+3.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRtIgTVAT8I/AAAAAAAAAF8/GNbNi4JAT_4/s400/Render+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5267883908921315266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRtIeLa1REI/AAAAAAAAAF0/25DLbEFxbKM/s1600-h/Render2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SRtIeLa1REI/AAAAAAAAAF0/25DLbEFxbKM/s400/Render2.jpg" alt="" id="BLOGGER_PHOTO_ID_5267883872438535234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SRtIYlyFkdI/AAAAAAAAAFs/IxeFzTm4rDo/s1600-h/Render1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SRtIYlyFkdI/AAAAAAAAAFs/IxeFzTm4rDo/s400/Render1.jpg" alt="" id="BLOGGER_PHOTO_ID_5267883776436179410" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-1548508111332065447?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/11/futuristic-weapon.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SRtIjNsMMJI/AAAAAAAAAGE/HUsd-xPPujs/s72-c/Render+4.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-7295912050076191934</guid><pubDate>Sun, 02 Nov 2008 14:27:00 +0000</pubDate><atom:updated>2008-11-02T06:38:39.068-08:00</atom:updated><title>Inspiration</title><description>&lt;span style=";font-family:verdana;font-size:85%;"  &gt;I've decided to grind out and improve my texturing skills on props and environment objects.&lt;br /&gt;&lt;br /&gt;Heres my first, an oil barrel.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.fpsbanana.com/ss/models/1573.jpg"&gt;&lt;img style="cursor: pointer; width: 427px; height: 360px;" src="http://image.fpsbanana.com/ss/models/1573.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;100 quads&lt;br /&gt;&lt;br /&gt;I learned how to create specular map, and normal map.&lt;br /&gt;&lt;br /&gt;Normal map was generated from the diffuse, not a high poly object.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SQ25kDLkgjI/AAAAAAAAAFU/vZ2IdIJFwN0/s1600-h/Diffuse+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SQ25kDLkgjI/AAAAAAAAAFU/vZ2IdIJFwN0/s400/Diffuse+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5264067568446243378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I used crazybump to generate the spec, I should have done it manually in photo shop however, so I'll try that next time.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SQ26LKVGjjI/AAAAAAAAAFc/jEaztFQXd1A/s1600-h/Diffuse_SPEC.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SQ26LKVGjjI/AAAAAAAAAFc/jEaztFQXd1A/s400/Diffuse_SPEC.jpg" alt="" id="BLOGGER_PHOTO_ID_5264068240380169778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;High Poly 3k quads&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SQ27L4-XZZI/AAAAAAAAAFk/tRzL7rwekTo/s1600-h/RenderHP.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SQ27L4-XZZI/AAAAAAAAAFk/tRzL7rwekTo/s400/RenderHP.jpg" alt="" id="BLOGGER_PHOTO_ID_5264069352412898706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-7295912050076191934?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/11/inspiration.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8kEhYOj7Hw/SQ25kDLkgjI/AAAAAAAAAFU/vZ2IdIJFwN0/s72-c/Diffuse+copy.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-6597439001177983342</guid><pubDate>Thu, 16 Oct 2008 12:40:00 +0000</pubDate><atom:updated>2008-10-16T05:42:16.745-07:00</atom:updated><title>Small Update</title><description>&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;I'm not sure if this is finished yet, but heres a quick update of a character concept.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SPc2jm6wz3I/AAAAAAAAAEs/THiGdHK-Utc/s1600-h/Step+7+copy.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SPc2jm6wz3I/AAAAAAAAAEs/THiGdHK-Utc/s400/Step+7+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5257731075348680562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-6597439001177983342?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/10/small-update.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8kEhYOj7Hw/SPc2jm6wz3I/AAAAAAAAAEs/THiGdHK-Utc/s72-c/Step+7+copy.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-2584126700595941254</guid><pubDate>Wed, 15 Oct 2008 16:32:00 +0000</pubDate><atom:updated>2008-10-15T09:37:24.698-07:00</atom:updated><title>Absense</title><description>&lt;span style="font-family: verdana;font-size:85%;" &gt;Well I've been working on college assignments the past few weeks, It's pretty hard, but also fun. One of my assignments is to create an animation which includes me creating different character concepts, a script, a story, and a storyboard, It helps me improve my photo shop and drawing skills. The great thing is that my tutor actually knows what he's talking about, hes also an aspiring artist with massive Maya knowledge, It's really inspiring to talk to him and for him to understand what I'm talking about, It feels like we speak artist to artist rather than student to tutor.&lt;br /&gt;&lt;br /&gt;I haven't updated in a while as I haven't done much new work, but I'll scan in some sketches and character concepts later tonight.&lt;br /&gt;&lt;br /&gt;So until next time.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-2584126700595941254?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/10/absense.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-9149811750554771611</guid><pubDate>Mon, 06 Oct 2008 20:10:00 +0000</pubDate><atom:updated>2008-10-06T13:13:55.998-07:00</atom:updated><title>Update</title><description>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;I've been very busy with college lately and haven't managed to do any 3d work.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;I'm working on a character concept for one of my assignments and here it is as a mini-update.. I'll get around to updating later in the week but time is tight now.&lt;br /&gt;&lt;br /&gt;It's a work in progress , click for full resolution.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img401.imageshack.us/img401/1430/step5copyvt9.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://img401.imageshack.us/img401/1430/step5copyvt9.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8kEhYOj7Hw/SOpxH3iMUCI/AAAAAAAAAEc/z1vEHoa2QFA/s1600-h/Step+5+copy.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-9149811750554771611?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/10/update.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-6530081277752237840</guid><pubDate>Sun, 28 Sep 2008 21:02:00 +0000</pubDate><atom:updated>2008-09-29T01:52:50.014-07:00</atom:updated><title>Ingame Models!</title><description>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Hello,&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Here is a shot of a recent model I made - In the Source Mod 'Zombie Apocalypse : Psychosis rising". http://www.za.disruptstudio.com&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;One has HDR and one is LDR which explains the difference in the lighting.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Enjoy!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SN_xbji2V8I/AAAAAAAAAEU/90aycahvfsM/s1600-h/sunset.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SN_xbji2V8I/AAAAAAAAAEU/90aycahvfsM/s320/sunset.jpg" alt="" id="BLOGGER_PHOTO_ID_5251181146237458370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SN_xLO0DusI/AAAAAAAAAEM/UG9WHo7Wrl8/s1600-h/sunset2.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SN_xLO0DusI/AAAAAAAAAEM/UG9WHo7Wrl8/s320/sunset2.jpg" alt="" id="BLOGGER_PHOTO_ID_5251180865794587330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-6530081277752237840?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/09/ingame-models.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SN_xbji2V8I/AAAAAAAAAEU/90aycahvfsM/s72-c/sunset.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-1048163447640832636</guid><pubDate>Wed, 24 Sep 2008 18:08:00 +0000</pubDate><atom:updated>2008-09-24T15:47:30.534-07:00</atom:updated><title>Props, Enviroment and Drawing.</title><description>&lt;span style=";font-family:verdana;font-size:85%;"  &gt;I haven't posted in like a week and I've kicked myself for it - I've been 'quite' I'll with manflu, the dreaded virus infection that only effects men and can kill within 2 days.&lt;br /&gt;&lt;br /&gt;I've been asked to create a white board with texture variations for a school level I am currently working on, heres the WIP&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img140.imageshack.us/img140/2605/testrh4.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://img140.imageshack.us/img140/2605/testrh4.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Over the past two days I've been into drawing and I've been creating a character concept for college, now usually I am really bollocks at drawing but I've surprised myself and even though It's not 'Fantastic' I think It's quite good for me ^^.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Hopefully I won't die from this flu and will post again soon, so best of luck to you all!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Heres a sketch I did for a character concept In class today&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SNrDXJKsSkI/AAAAAAAAAEE/O6NjqSwZW2U/s1600-h/12345.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_h8kEhYOj7Hw/SNrDXJKsSkI/AAAAAAAAAEE/O6NjqSwZW2U/s320/12345.jpg" alt="" id="BLOGGER_PHOTO_ID_5249723118018906690" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-1048163447640832636?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/09/props-enviroment-and-drawing.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8kEhYOj7Hw/SNrDXJKsSkI/AAAAAAAAAEE/O6NjqSwZW2U/s72-c/12345.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-2495325133188920473</guid><pubDate>Sun, 14 Sep 2008 17:51:00 +0000</pubDate><atom:updated>2008-09-14T11:02:42.120-07:00</atom:updated><title>Texturing.. and driving!</title><description>&lt;span style="font-family: verdana;font-size:85%;" &gt;I finished the Road Barrel and Reflector texture today - There was a seam on the reflector but I spoke with Spike (Mod leader) and he said it wasn't really visible so It didn't matter.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;Heres the barrel and reflector, as mentioned before 1024x1024 and 256x2&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;56&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img219.imageshack.us/img219/135/neweu2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://img219.imageshack.us/img219/135/neweu2.jpg" alt="" border="0" /&gt;&lt;/a&gt; &lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SM1QZ04XqKI/AAAAAAAAAD0/AcHjP5RmIsA/s1600-h/reflectoruvwdv7.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_h8kEhYOj7Hw/SM1QZ04XqKI/AAAAAAAAAD0/AcHjP5RmIsA/s400/reflectoruvwdv7.jpg" alt="" id="BLOGGER_PHOTO_ID_5245937545578522786" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;and the fi&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;nal product&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;    &lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SM1QxQBWeSI/AAAAAAAAAD8/evZ4tDJYT4s/s1600-h/Road+Barrel.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_h8kEhYOj7Hw/SM1QxQBWeSI/AAAAAAAAAD8/evZ4tDJYT4s/s320/Road+Barrel.jpg" alt="" id="BLOGGER_PHOTO_ID_5245937948000942370" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;and the &lt;/span&gt;&lt;span style="font-family: verdana;font-size:85%;" &gt;reference image provided :&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: verdana;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thumbs.dreamstime.com/thumb_176/1187309428971j8H.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://thumbs.dreamstime.com/thumb_176/1187309428971j8H.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Not a bad result !&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana; font-weight: bold;"&gt;Driving&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;"&gt;On another note - I've driven my car for the first time today , I really enjoy it and I've done like 15 miles already :D , Theres lots of legroom which is great for me at 6"4.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: verdana;"&gt;&lt;/span&gt;&lt;span style="font-family: verdana; font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-2495325133188920473?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/09/texturing-and-driving.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8kEhYOj7Hw/SM1QZ04XqKI/AAAAAAAAAD0/AcHjP5RmIsA/s72-c/reflectoruvwdv7.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-3366660663731801958</guid><pubDate>Thu, 11 Sep 2008 14:20:00 +0000</pubDate><atom:updated>2008-09-11T07:23:41.836-07:00</atom:updated><title>College Induction</title><description>I had two days of college induction today - There is emphasis on drawing and life drawing and we were told that having life drawing on my portfolio will really help with my chances of breaking into the games industry.&lt;br /&gt;&lt;br /&gt;My tutor - Sultan Efe (http://www.madpolygons.com)  really seems to know his stuff about 3D which raises my hopes that I'll learn a-lot about Maya on this course.&lt;br /&gt;&lt;br /&gt;I am going to get back to work now as I have been slacking off past few days because of college.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Until next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3366660663731801958?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/09/college-induction.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-6227341695572151721</guid><pubDate>Sun, 07 Sep 2008 17:11:00 +0000</pubDate><atom:updated>2008-09-07T10:12:22.023-07:00</atom:updated><title>Template Change</title><description>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: verdana;"&gt;Thought this place could do with a face lift so I changed the template for the better - A-lot cleaner looking and more relaxing!&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-6227341695572151721?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/09/template-change.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-3922463000192584277</guid><pubDate>Sun, 07 Sep 2008 15:35:00 +0000</pubDate><atom:updated>2008-09-07T08:43:34.955-07:00</atom:updated><title>More modelling!</title><description>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Creating more assets for Zombie Apocalypse (http://www.za.disruptstudio.com) I've been tasked with creating a road barrel, two variations are to be created - Multiple texture variations are up to me.&lt;/span&gt;  &lt;span style="font-family:verdana;"&gt;Base model is 550~ tri's&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img68.imageshack.us/img68/3286/roadbarrelokei7.jpg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://img68.imageshack.us/img68/3286/roadbarrelokei7.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;One variation with a reflector on the top - One without.&lt;br /&gt;&lt;br /&gt;I'll use 256x256 for the reflector and 1024x1024 for the base of the model.&lt;br /&gt;&lt;br /&gt;Two separate UVW's is something I haven't done before but I am confident I can overcome the problem by learning how to do it :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Until next time!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-3922463000192584277?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/09/more-modelling.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-4557492762974202374</guid><pubDate>Sat, 06 Sep 2008 10:21:00 +0000</pubDate><atom:updated>2008-09-06T03:25:45.666-07:00</atom:updated><title>Update</title><description>&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;So here is what I am currently working on - Over the past few days I haven't had much time to work so It's been moving pretty slow. I've been texturing the cash register for Zombie Apocalypse.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Here is a quick update:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img231.imageshack.us/img231/9884/test1ac0.jpg"&gt;&lt;img style="cursor: pointer; width: 396px; height: 296px;" src="http://img231.imageshack.us/img231/9884/test1ac0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;The next update will be tomorrow ,  this will be complete by then and I can start work on something new!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Oh and also - The barrier model and texture variations are working in the game so perhaps I could grab a screen shot and show it in-game.&lt;br /&gt;&lt;br /&gt;Until tomorrow!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-4557492762974202374?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/09/update.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-2417742968157970806.post-4419901116647325102</guid><pubDate>Thu, 04 Sep 2008 07:51:00 +0000</pubDate><atom:updated>2008-09-04T00:54:01.466-07:00</atom:updated><title>Progress</title><description>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: verdana;"&gt;It's been quiet over the last few days - I went for my college induction on the 2nd which turned out to be pretty cool, I met some nice people and saw some friends again. I've been working on props for zombie apocalypse - Currently a cash register of which I'll post a screen shot later.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;I passed my driving test yesterday of which I am pretty proud as It opens up traveling opportunities to get a part time job.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Anyway I am just checking in to tell you I am still alive and I'll update with some work soon!&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2417742968157970806-4419901116647325102?l=game-artist.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://game-artist.blogspot.com/2008/09/progress.html</link><author>noreply@blogger.com (Samuel Griffiths)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>