Saturday, 15 November 2008

I'm Tyred

I just woke up and created a quick texture for the weekly comp at game-artist.net

I'll be back later today or tomorrow with more textures, and smart titles!



Friday, 14 November 2008

Daily Prop!

Todays daily prop is trash.

No really, it is.

A prop a day keeps crap skills away!

1024x1024 diffuse, spec , normal


Thursday, 13 November 2008

Zombie Mod

I managed to get some time between assignments so I helped the guys over at http://www.za.disruptstudio.com with a prop. I enjoyed doing it and this time created the specular map myself in photoshop.





Wednesday, 12 November 2008

Futuristic Weapon

I've been working on this for about a week now, I think It's near completion.







Sunday, 2 November 2008

Inspiration

I've decided to grind out and improve my texturing skills on props and environment objects.

Heres my first, an oil barrel.




100 quads

I learned how to create specular map, and normal map.

Normal map was generated from the diffuse, not a high poly object.




I used crazybump to generate the spec, I should have done it manually in photo shop however, so I'll try that next time.




High Poly 3k quads