I just woke up and created a quick texture for the weekly comp at game-artist.net
I'll be back later today or tomorrow with more textures, and smart titles!
Saturday, 15 November 2008
I'm Tyred
Posted by Samuel Griffiths at 05:45 0 comments
Friday, 14 November 2008
Daily Prop!
Todays daily prop is trash.
No really, it is.
A prop a day keeps crap skills away!
1024x1024 diffuse, spec , normal
Posted by Samuel Griffiths at 14:00 0 comments
Thursday, 13 November 2008
Zombie Mod
I managed to get some time between assignments so I helped the guys over at http://www.za.disruptstudio.com with a prop. I enjoyed doing it and this time created the specular map myself in photoshop.
Posted by Samuel Griffiths at 13:25 0 comments
Wednesday, 12 November 2008
Sunday, 2 November 2008
Inspiration
I've decided to grind out and improve my texturing skills on props and environment objects.
Heres my first, an oil barrel.
100 quads
I learned how to create specular map, and normal map.
Normal map was generated from the diffuse, not a high poly object.
I used crazybump to generate the spec, I should have done it manually in photo shop however, so I'll try that next time.
High Poly 3k quads
Posted by Samuel Griffiths at 06:27 0 comments



