Hello,
Here is a shot of a recent model I made - In the Source Mod 'Zombie Apocalypse : Psychosis rising". http://www.za.disruptstudio.com
One has HDR and one is LDR which explains the difference in the lighting.
Enjoy!

Sunday, 28 September 2008
Ingame Models!
Posted by Samuel Griffiths at 14:02 0 comments
Wednesday, 24 September 2008
Props, Enviroment and Drawing.
I haven't posted in like a week and I've kicked myself for it - I've been 'quite' I'll with manflu, the dreaded virus infection that only effects men and can kill within 2 days.
I've been asked to create a white board with texture variations for a school level I am currently working on, heres the WIP
Over the past two days I've been into drawing and I've been creating a character concept for college, now usually I am really bollocks at drawing but I've surprised myself and even though It's not 'Fantastic' I think It's quite good for me ^^.
Hopefully I won't die from this flu and will post again soon, so best of luck to you all!
Heres a sketch I did for a character concept In class today
Posted by Samuel Griffiths at 11:08 0 comments
Sunday, 14 September 2008
Texturing.. and driving!
I finished the Road Barrel and Reflector texture today - There was a seam on the reflector but I spoke with Spike (Mod leader) and he said it wasn't really visible so It didn't matter.
Heres the barrel and reflector, as mentioned before 1024x1024 and 256x256

and the final product

and the reference image provided :![]()
Not a bad result !
Driving
On another note - I've driven my car for the first time today , I really enjoy it and I've done like 15 miles already :D , Theres lots of legroom which is great for me at 6"4.
Posted by Samuel Griffiths at 10:51 1 comments
Thursday, 11 September 2008
College Induction
I had two days of college induction today - There is emphasis on drawing and life drawing and we were told that having life drawing on my portfolio will really help with my chances of breaking into the games industry.
My tutor - Sultan Efe (http://www.madpolygons.com) really seems to know his stuff about 3D which raises my hopes that I'll learn a-lot about Maya on this course.
I am going to get back to work now as I have been slacking off past few days because of college.
Until next time!
Posted by Samuel Griffiths at 07:20 0 comments
Sunday, 7 September 2008
Template Change
Thought this place could do with a face lift so I changed the template for the better - A-lot cleaner looking and more relaxing!
Posted by Samuel Griffiths at 10:11 0 comments
More modelling!
Creating more assets for Zombie Apocalypse (http://www.za.disruptstudio.com) I've been tasked with creating a road barrel, two variations are to be created - Multiple texture variations are up to me. Base model is 550~ tri's
One variation with a reflector on the top - One without.
I'll use 256x256 for the reflector and 1024x1024 for the base of the model.
Two separate UVW's is something I haven't done before but I am confident I can overcome the problem by learning how to do it :)
Until next time!
Posted by Samuel Griffiths at 08:35 0 comments
Saturday, 6 September 2008
Update
So here is what I am currently working on - Over the past few days I haven't had much time to work so It's been moving pretty slow. I've been texturing the cash register for Zombie Apocalypse.
Here is a quick update:
The next update will be tomorrow , this will be complete by then and I can start work on something new!
Oh and also - The barrier model and texture variations are working in the game so perhaps I could grab a screen shot and show it in-game.
Until tomorrow!
Posted by Samuel Griffiths at 03:21 0 comments
Thursday, 4 September 2008
Progress
It's been quiet over the last few days - I went for my college induction on the 2nd which turned out to be pretty cool, I met some nice people and saw some friends again. I've been working on props for zombie apocalypse - Currently a cash register of which I'll post a screen shot later.
I passed my driving test yesterday of which I am pretty proud as It opens up traveling opportunities to get a part time job.
Anyway I am just checking in to tell you I am still alive and I'll update with some work soon!
Posted by Samuel Griffiths at 00:51 0 comments