Sunday, 2 November 2008

Inspiration

I've decided to grind out and improve my texturing skills on props and environment objects.

Heres my first, an oil barrel.




100 quads

I learned how to create specular map, and normal map.

Normal map was generated from the diffuse, not a high poly object.




I used crazybump to generate the spec, I should have done it manually in photo shop however, so I'll try that next time.




High Poly 3k quads




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