I've decided to grind out and improve my texturing skills on props and environment objects.
Heres my first, an oil barrel.
100 quads
I learned how to create specular map, and normal map.
Normal map was generated from the diffuse, not a high poly object.
I used crazybump to generate the spec, I should have done it manually in photo shop however, so I'll try that next time.
High Poly 3k quads
Sunday, 2 November 2008
Inspiration
Posted by Samuel Griffiths at 06:27
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