Sunday, 31 August 2008

Zombie Apocalypse : Psychosis Rising

I've joined a CSS modding team currently creating a total conversion mod for Counterstrike Source.
My job is Modeling/Texturing props that will go within the game. I am excited about this as it's going to help with my portfolio as well as get me some nice experience.

Heres a quick overview of the game which can be found on their site as well

http://www.za.disruptstudio.com

"The Plans of the Zombie Apocalypse: Psychosis Rising team are to create a realistic world, consumed by a government chemical that has escaped. The chemical agent Toxin 139, that government kept secret for so long has found itself out of the labs and out on the streets. The Chemical stays dormant inside of ones body until death, then wakes up and brings the body back to life with little or no memory. These revived bodies have no soul, no remorse, and absolutely no thought of right from wrong. They exist for one purpose; to destroy mankind by devouring them. Zombie Apocalypse: Psychosis Rising is set eleven months after the initial outbreak of the chemical Toxin 139. Few survivors are left in the world. You and others must band together and make your way out in search of a place to call home. With few weapons and no food, you are on a journey to search for supplies to help your survival. You hear that there are military units still alive, roaming around searching for survivors. The game will contain large maps which are connected to each other to make one long run. Zombie Apocalypse : Psychosis Rising will contain over 20 different types of weapons ranging from everyday items to military weapons. We dont want to spoil all the plans, we'd rather keep it a surprise, but if you stay active with us, on forums or stay in chat on the steam community group, we might decide to release some new previews for all of our fans."


My first assignment was to model a road barrier, I was told that it shouldn't be higher than 2k polys, and that it should be textured as-if it had been affected by wear and tear, I took this into consideration and added a little destruction to my model.

Heres what I came up with:




You can click the image to enlarge it.


2 comments:

Fieldscarecrow said...

You're learning really fast, and definitely on the right tracks.

You inspire me and make me want to get back to my 3d studying!

How did you get around to joining the project? :)

Samuel Griffiths said...

I am a member on many game-art and 3D art sites, there was a mod recruiting in the job section so I checked it out, showed them a portfolio of my work and got onto a provisional 2 week period. I am now full member of the mod team however ^^