I've entered a competition on http://www.game-artist.net to speed model a low poly helper robot.
Heres my entry:
My idea is a bomb disposal robot for the police. Modeling took 25 minutes and I used up my poly count pretty fast.
In some ways I feel unsatisfied that I can't add lots of detail to this, but as I learn about texturing I understand that low poly objects can still look great if you paint great textures.
Thursday, 28 August 2008
Speed modelling competition
Posted by Samuel Griffiths at 01:36
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