Thursday, 28 August 2008

Speed modelling competition



I've entered a competition on http://www.game-artist.net to speed model a low poly helper robot.

Heres my entry:





My idea is a bomb disposal robot for the police. Modeling took 25 minutes and I used up my poly count pretty fast.

In some ways I feel unsatisfied that I can't add lots of detail to this, but as I learn about texturing I understand that low poly objects can still look great if you paint great textures.






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