Today I completed the model for a Glock 18 of which I hope to fully texture within 2 days. My polygon budget was 500 as this was meant for the Source engine (Valve) and the gun came to 450ish.
Things I got done today:
Model
UVW Unwrap
To-do:
Texture/Normal/Specular
Heres two renders.

the UVW map:
Thursday, 21 August 2008
Glock 18 - Model and UVW
Posted by Samuel Griffiths at 09:50
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2 comments:
nicely done.
try not to take shots of things against a black bkground, try grey instead. black makes things lose their shape.
Thanks for the advice I'll try Grey in the future and see how that works out.
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