Thursday, 21 August 2008

Glock 18 - Model and UVW


Today I completed the model for a Glock 18 of which I hope to fully texture within 2 days. My polygon budget was 500 as this was meant for the Source engine (Valve) and the gun came to 450ish.

Things I got done today:
Model
UVW Unwrap

To-do:
Texture/Normal/Specular

Heres two renders.






the UVW map:


2 comments:

Del said...

nicely done.
try not to take shots of things against a black bkground, try grey instead. black makes things lose their shape.

Samuel Griffiths said...

Thanks for the advice I'll try Grey in the future and see how that works out.